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- on initmovies
- global currentmovie, currentframe
- currentmovie = "ShrineIntro"
- end
-
- on incrementMovie
- global zeoIdle, currentmovie, currentframe, gEngButtonSprite, gInterview
- gInterview = 0
- TempCurrentMovie = currentmovie
- if TempCurrentMovie = "ShrineIntro" then
- currentmovie = "ShrineWater"
- currentframe = marker("Shr3")
- else
- if TempCurrentMovie = "ShrineWater" then
- currentmovie = "InnerTorii"
- currentframe = marker("Shr3a")
- else
- if TempCurrentMovie = "InnerTorii" then
- currentmovie = "WishingStand"
- currentframe = marker("Shr4")
- else
- if TempCurrentMovie = "WishingStand" then
- currentmovie = "BambooCeremony"
- currentframe = marker("Shr5")
- else
- if TempCurrentMovie = "BambooCeremony" then
- currentmovie = "MainShrine"
- currentframe = marker("Shr6")
- else
- if TempCurrentMovie = "MainShrine" then
- currentmovie = "JuniorShrine"
- currentframe = marker("Shr7")
- else
- if TempCurrentMovie = "JuniorShrine" then
- currentmovie = "ShrineIntro"
- currentframe = marker("Shr1")
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- if gInterview then
- sprite(gEngButtonSprite).visible = 1
- else
- sprite(gEngButtonSprite).visible = 0
- end if
- set the castNum of sprite gEngButtonSprite to the number of member "shrEngOffUp"
- setBackground()
- startmovieqt(currentmovie)
- if not zeoIdle then
- tback = zeotrope("playMovie", "Bijou")
- end if
- end
-
- on setBackground
- global currentmovie, currentframe
- if currentmovie = "ShrineIntro" then
- set the castNum of sprite 1 to the number of member "Shr-1f"
- currentframe = marker("Shr1")
- else
- if currentmovie = "ShrineWater" then
- set the castNum of sprite 1 to the number of member "Shr-3f"
- currentframe = marker("Shr3")
- else
- if currentmovie = "InnerTorii" then
- set the castNum of sprite 1 to the number of member "Shr-3af"
- currentframe = marker("Shr3a")
- else
- if currentmovie = "WishingStand" then
- set the castNum of sprite 1 to the number of member "Shr-4f"
- currentframe = marker("Shr4")
- else
- if currentmovie = "BambooPriest" then
- set the castNum of sprite 1 to the number of member "Shr-5f"
- currentframe = marker("Shr5")
- else
- if currentmovie = "BambooCeremony" then
- set the castNum of sprite 1 to the number of member "Shr-5f"
- currentframe = marker("Shr5")
- else
- if currentmovie = "MainShrine" then
- set the castNum of sprite 1 to the number of member "Shr-6f"
- currentframe = marker("Shr6")
- else
- if currentmovie = "MainShrineP" then
- set the castNum of sprite 1 to the number of member "Shr-6f"
- currentframe = marker("Shr6")
- else
- if currentmovie = "JuniorShrine" then
- set the castNum of sprite 1 to the number of member "Shr-7f"
- currentframe = marker("Shr7")
- else
- if currentmovie = "JuniorShrineP" then
- set the castNum of sprite 1 to the number of member "Shr-7f"
- currentframe = marker("Shr7")
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- updateStage()
- end
-